Eat a Videogame Olive
unwinnable.comI speak of olives and taste this week because, with the release of the excellent game Spelunky, I find myself trying to convince the wary and weary to give the roguelike platformer a chance. Yeah, the game is hard. And, yeah, you lose your progress when you die. But, I think, if you choke down this dish three or four times you’ll develop a taste for, and maybe come to love, this particular kind of videogame punishment.
Estimated reading time: 4 min
Who Cares Who Makes Games?
unwinnable.comNow, you may ask why I care whether my kid can name this or that game designer. You probably think I’m forcing him into what we call “hipster homeschool”: that I’m dragging him into my own pop culture obsessions, just like the dads who make their kids listen to the Clash instead of the Wiggles, or watch old clips of David Sanborn’s Night Music instead of Sesame Street. And yes, that’s probably part of the problem.
Estimated reading time: 4 min
Friendly Fire
unwinnable.comHe was hooked on the medium, and I was the one who led him there.
Estimated reading time: 5 min
The End of the Story
unwinnable.comBeginnings are full of mystery and promise. Middles are where all the action and drama lay, the meat of a story. Endings, though, are like a blank wall. They represent the moment we have to leave the fictional world we engaged with and have to find something else to do.
Estimated reading time: 3 min
Romancing the Apocalypse
unwinnable.comThe premise is simple: at the end of the line, by some Twilight Zone-esque twist of fate, the world will have ended. The people in your car are the only survivors and you need to determine their role in the post-apocalyptic narrative: worker, fighter, scout, skilled advisor or potential threat.
Estimated reading time: 5 min
The IGF is Just Fine – You’re the Problem
unwinnable.comf you think IGF judging “doesn’t work,” find me a better system
Estimated reading time: 9 min
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