Call of Apathy: Violent Young Men and Our Place in War
mediumdifficulty.comthe vast majority of us are straight up sociopaths
Estimated reading time: 7 min
0 XP: The Zynga Counterrevolution
mediumdifficulty.comGamers don’t expect to come out ahead in money, but they should expect to get some kind of worthwhile experience when they spend their time. Too often instead they get experience points that serve as numeric markers for the gaps in the middle of the narrative where the interesting experiences were supposed to go.
Estimated reading time: 7 min
Hired Guns: The Real Price of Game Violence
mediumdifficulty.comWe’re a long ways out from Quake, and everybody from HEALTH to David Bowie has tried their hand at video game soundtracks in that time. Those soundtracks, however, didn’t involve going against the image and ideals you’ve come to espouse over the course of two decades. Who knows, maybe there’s some hidden dimension of meaning that comes with sharing space on credits with a man responsible for selling arms to Iran to help fund to Nicarguan guerillas who murdered nuns. Or it’s a paycheck. “Bow down before the one you serve” indeed.
Estimated reading time: 6 min
The Many Lives of Max Payne
mediumdifficulty.comWhat I suspect, however, is that Rockstar’s attitude towards its genre pieces is basically incompatible with doing justice to Remedy’s vision of Max Payne. Remedy has shown itself over the past decade to be Rockstar’s light side, a developer which comments on genre’s reflection of reality even as it invokes it – a trick which Rockstar seems unable to pull.
Estimated reading time: 7 min
Game Over: Thoughts on Death and Dying in Video Games
mediumdifficulty.comTactic and strategy is required and, although the fluid ability to physically perform is key, the player must lull themselves into a state of complete immersion in the game in order to be successful. When it comes to this type of game we are a slave to the system. There is no time to think about the consequences of our actions – and really no need to do so.
Estimated reading time: 5 min
On Avatars: Creating An Other Self
mediumdifficulty.comIn JRPG’s I always named the main character after myself. It instantly attached me to the avatar. It closed the distance between me and the world of the game. This isn’t a character designed, programmed and written by some external entity. It’s me. I am the hero.
Estimated reading time: 9 min
The Hagiography of Phil Fish
mediumdifficulty.comIf Phil Fish did not exist, we would have invented him.
Estimated reading time: 12 min
Interview: Davey Wreden
mediumdifficulty.comTo me this is the single biggest point the game makes: none of the meaning can be spoken. By putting it into words, by trying to explain and rationalise and reduce those themes and perspectives we stifle them, we split the animal’s belly open in order to see what makes it run and in doing so we kill it.
Estimated reading time: 9 min
Response: Call of Apathy: Advanced Warfighter
mediumdifficulty.comI was behind a monitor the whole time. Every death, injury, gunshot, and explosion was only as real as watching it on the news or playing it in a video game. At the end of my mission I’d get a “congrats!” over IRC chat or through my headset.
Estimated reading time: 5 min