Going Hardcore in Diablo 3
eurogamer.netThe second I realised I was fighting for everything, my head experienced a kind of explosive depressurisation. Nothing existed except the monsters, my powers, my health, the monsters, my powers, my health. I had the spirits of the underworld clawing at the beasts around me, great soul-sucking artillery blasts aimed at the deadliest enemies, explosive frogs pouring out of my character by the cartload. And it wasn't enough. Then, like a ball bearing circling a funnel, a thought began travelling my brain. I was going to die.
Estimated reading time: 6 min
A Horse Named Gizmondo: The Inside Story of the World's Greatest Failed Console
eurogamer.netIt's often been said that the story of the Gizmondo would make a great movie. In fact, it would make a terrible movie, one with an implausible plot and a predictable ending, probably starring Stephen Baldwin.
Estimated reading time: 22 min
The Binding of Edmund McMillen
eurogamer.netIt's a mindset that's driven McMillen since his earliest days, though he insists it's no longer about making people mad or getting attention. But, as a child growing up in a family of alcoholics and drug addicts turned Bible-thumping born-again Christians, McMillen lived for that reaction. He drew and drew and drew. He drew poop. He drew dead babies. And if people hated what he was doing, well, that just made it all the sweeter.
Estimated reading time: 13 min
Fear of Failure
eurogamer.netIf victory is assured, victory is meaningless. If you're never pushed, you never have an incentive to dig deep into a game's mechanics and make them work for you, whether it's figuring out a trick to confuse the AI or learning to love your stealth options instead of relying on brute force.
Estimated reading time: 5 min
Game of the Week: Diablo 3
eurogamer.netThe always online requirement is absolutely a hard-headed business decision, but it's also a philosophy, a statement of intent from a company that - from the top down, and in its game design departments as well as its accounting ones - simply has no interest at all in making games that aren't connected.
Estimated reading time: 6 min
Trends of 2012: Indie Games
eurogamer.netFinding a gun big enough to wipe all the 'piracy is killing the industry', 'all games must go free-to-play', 'micro-transactions or GTFO', 'business business business' people off the planet so we can get on with the job of making cool games and the public can get on with the job of buying and playing cool games without feeling like there's some oppressive stand-off and massive levels of distrust ever-present.
Estimated reading time: 15 min
Night and the City
eurogamer.netThe reason I wanted to play L.A. Noire with my game-hating, beard-doubting dad, though, wasn't just to show him how different games could be to the vision of them that he had in his head. It was also because I'd heard a lot about how authentic this particular game's atmosphere was, and I wondered what somebody who grew up in L.A. in the 1940s would make of it.
Estimated reading time: 14 min
How are video games like a French Dip sandwich?
eurogamer.netBy saving games, we'll be saving some crucial part of ourselves.
Estimated reading time: 8 min
Lost Humanity 18: A Table of Doritos
eurogamer.netThere is an image doing the rounds on the internet this week. It is an image of Geoff Keighley, a Canadian games journalist, sitting dead-eyed beside a garish Halo 4 poster and a table of Mountain Dew and Doritos. It is a tragic, vulgar image. But I think that it is the most important image in games journalism today.
Estimated reading time: 5 min
Minecraft Review
eurogamer.netHow would you review Tetris, if you were reviewing it today? "The puzzling is very tight, and the soundtrack is catchy." That's the thing - Tetris is so much more than that by now, but it's almost impossible to disassociate it from its cultural resonance. Minecraft, the free-form building and survival game, hasn't yet seeped into the global consciousness to the same degree, but it has become something far more than a mere game.
Estimated reading time: 7 min
Need for Speed: The Run Review
eurogamer.netNeed for Speed games have always been happiest when you're driving very fast in a straight line and trying not to fall off the road into a bush, and The Run does a decent job of living up to that legacy in a few places - the icy mountain roads of the Colorado mountains, most notably, and in the leafy approach to the outskirts of NYC.
Estimated reading time: 5 min
Saturday Soapbox: Christopher Nolan has ruined video games
eurogamer.netGritty's an adjective I'd rather keep well away from video game icons, characters we rely on for their playfulness and sense of fun. Who wants to play a Mario where we return to the plumber's roots, joining him as he's elbow deep in feces in some Brooklyn bedsit before he's forced to tearily stomp on his first goomba after it touches him somewhere it shouldn't? Actually, I think I kind of do, but that's beside the point.
Estimated reading time: 5 min
Happy Action Theater Review
eurogamer.netWe think we're gamers, but we've got nothing on kids
Estimated reading time: 6 min
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