Actually, our main way to do marketing is to have a game that stands out, and thus cannot rely on being like other games. Another reason for us being more creative has actually been lack of money. We simply cannot create a combat system that rivals a bigger production, and have to find other ways to make the game competitive. In a similar vain, are unable to create high quality monsters, and have to hide them in the shadows instead
Estimated reading time: 7 min
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