But what if we shook up this definition of realism and believability a little bit? After all, a videogame is never going to be real. Even a photograph—a chip or piece of film exposed to light—is more inherently connected to physical reality. Videogames, in contrast, are only depictions and representations of reality, artificial approximations. What if, rather than continuing to move toward slicker and slicker approximations of reality, games instead provoked players into new ways of seeing reality, and new ideas of “realism”?
Estimated reading time: 4 min
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