Every hero needs a helping hand. Is it strange that in videogames, that hand is usually female and invisible?
Estimated reading time: 8 min
This represents a fundamental problem with so many of these companions—and let’s not count all the ones I’ve left on the cutting room floor—be it Elena or Stacey or Guardian Angel, or even the much more memorable Zelda: She spends so much time filling context for the protagonist that her own story becomes a function of it, rather than a powerful force in it. She becomes another tool, an extension of you as a hero; not a person you can trust or rely on, but some kind of symbol created in service to the protagonist. She is someone who is routinely used, ignored, and disposed of. And i[…]
Estimated reading time: 8 min