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Jeremy Lonien

Jeremy Lonien

Jeremy is from Cologne, Germany, has some followers and follows great people. You can find Jeremy’s tweets at and website at superlevel.de.

I dont know how to live, but I got a lot of toys.

»Es geht nicht primär um "Kommerz vs Kunst" - aber "Independent" vs. "vom Publisher vertreten" kann wohl 2012 keine plausible Unterteilung mehr sein.«
Estimated reading time: 5min
»“I live by morals, I don’t live by laws,” he went on. “Laws are something made by assholes.”«
Estimated reading time: 25min
  1. Jeremy Lonien

    Jeremy Lonien George Hotz. The man who started the hacker wars.

    2 weeks ago
»Videogame critics should not be videogame fans. They are not part of the public. They are not looking to be popular. Their responsibility is to the medium and its place in culture first, ergo to humanity as a whole. The benefits of their work on a larger social level happen over the long haul. There are no easy quick victories.«
Estimated reading time: 3min
»Even Blow’s friends choose words like difficult and spiky when describing him. “You have to approach Jon on Jon’s terms,” said Chris Hecker, his closest game-industry friend, over empanadas with Blow at an airy Oakland café. “It’s not ‘Let’s go out and have fun.’ It’s more like ‘Let’s discuss this topic,’ or ‘Let’s work on our games.’ You don’t ask Jon to hang out, because he’ll just say ‘Why?’”«
Estimated reading time: 11min
  1. Jeremy Lonien

    Jeremy Lonien A fascinating (and very extensive) profile on Jonathan Blow (of Braid fame). Anna Anthropy categorizes him as a 'rich white programmer', some people even call him a pretentious hipster. I think he's a genius.

    3 weeks ago
»Game shame, like modern racism and sexism, is never overly spoken, and probably never even consciously thought.  Instead, it seeps in between the lines, but it still has a powerful negative effect on our entire world of games.  Games are for children, games are disposable, games are empty, games rot your brain.«
Estimated reading time: 9min
  1. Jeremy Lonien

    Jeremy Lonien Keith Burgun writes about what he calls 'game shame'. Very true, and a must read if you're into video games.

    3 weeks ago
»In einem gruseligen Podcast (mit Max Winde) kann sie über den Begriff des „geistigen Eigentums“, den sie für „ekelhaft“ hält, nur lachen. Künstler sind nur „Filter“ für das, was in der Welt ist und allen gehört. Auf die verzweifelten Versuche von Max Winde, klarzustellen, das ein Kunstwerk deshalb ein Kunstwerk sei, weil es etwas Neues sei, das es vorher nicht gegeben habe, sagt sie nur: „Nein, das stimmt nicht.“«
Estimated reading time: 8min
  1. Jeremy Lonien

    Jeremy Lonien Argh, da hat wohl jemand Everything is a Remix nicht gesehen. Trotzdem recht lesenswerte Dekonstruktion der Piratin Julia Schramm.

    3 weeks ago
  2. Jeremy Lonien

    Jeremy Lonien "Künstler, die an Geld denken, sind für sie keine Künstler." This. Für solche Aussagen werde ich auch regelmäßig auf Twitter geblockt. Go figure.

    3 weeks ago
»30 years ago, we were misfits and loners«
Estimated reading time: 4min
Recited from Dennis Kogel
»It was just a case of building the impossible.«
Estimated reading time: 19min
  1. Jeremy Lonien

    Jeremy Lonien A lengthy but fascinating interview with Robert Briscoe about his work on Mirror's Edge.

    March 20, 2012
»Your visitors don’t give a shit if your site is responsive. They don’t care if it’s a separate mobile site. They don’t care if it’s just a plain ol’ desktop site. They do give a shit if they can’t get done what they need to get done. They do give a shit when your site takes 20 seconds to load. They do care when interactions are awkward and broken.«
Estimated reading time: 4min
  1. Jeremy Lonien

    Jeremy Lonien #webdev

    March 19, 2012 | 1
  2. oomoepoo

    oomoepoo So true.

    March 21, 2012
»Dys4ia uses the vocabulary of video games in order to share emotions that may not have been as easily described in words. It’s one thing to say you don’t feel comfortable in your own skin. It’s quite another to show someone how that feels with a short game.«
Estimated reading time: 4min
»So for me I miss the days when it was okay for a game to be stylised, and it wasn’t considered to be a child’s game. I miss that. And not to mention having a more stylised look to our game fits the gameplay.«
Estimated reading time: 6min
  1. Jeremy Lonien

    Jeremy Lonien Portal co-creator Kim Swift about Quantum Conundrum.

    March 16, 2012
  2. Jeremy Lonien

    Jeremy Lonien Plus, the more stylised games tend to age a lot better as well; the likes of Psychonauts, Day of the Tentacle and so on still look great even now.

    March 16, 2012
»It’s kind of like making a sequel to half-life or something, there’s no way I’m ever going to be able to live with myself if we fuck this up.«
Estimated reading time: 5min
  1. Jeremy Lonien

    Jeremy Lonien Dan Pinchbeck on 'A Machine for Pigs'.

    March 13, 2012
»Misinformation and superstition only serve charlatans. So, let's cover some of the basics of why 24/192 distribution makes no sense before suggesting some improvements that actually do.«
Estimated reading time: 24min
Recited from Christoph Arlick
»In general, the indie / industry divide is kind of jarring. I'm not sure whether that's good or bad.«
Estimated reading time: 4min
  1. Jeremy Lonien

    Jeremy Lonien Robert Yang on this year's IGF/GDC.

    March 9, 2012
»You turn off your inner critic. You do not listen to your inner police force. You ignore the little voices that tell you that it’s all stupid, and you keep going.«
Estimated reading time: 2min
  1. Jeremy Lonien

    Jeremy Lonien Neil Gaiman on writer's block.

    March 7, 2012
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